Position Overview

  • Will work with CG team and Supervisors to fulfill creative vision of the project within the technical requirements and parameters
  • Responsible for creating desired lighting effects across shots and sequences
  • This position requires a high degree of technical skill and artistic judgement


Will include but are not limited to;

  • Responsible for maintaining lighting pipeline and workflow as dictated by project requirements
  • Properly assess the appropriate balance of lighting and compositing for a given shot
  • Work with texture artists to create necessary texture maps for application to creature, props and environments
  • Work with other lighting artists to provide guidance and assist in solving problems that may arise
  • Troubleshoot technical production issues, especially any related to lighting
  • Work within the Psyop pipeline and publish tools and scripts as prescribed
  • Help create or modify lighting templates to be used by crew
  • Be aware of inefficiencies in any area of the pipeline that are impacting the ability to work efficiently and flag as necessary

Experience & Qualifications

  • Solid understanding of lighting, color theory and shading networks
  • Should possess excellent artistic vision and skills with particular emphasis on lighting
  • Experience in zbrush, Houdini, Nuke, Python or Redshift is a plus
  • Excellent time management skills
  • Must be able to work well within a team environment and take direction

Psyop is committed to building and maintaining an inclusive workplace. We offer flexible working practices and welcome and encourage applications from candidates who are under-represented in the creative industries.