RIGGER (FREELANCE)

Position Overview

● Involved in the design, testing and maintaining of character rigs
● Will ensure the creation and implementation of highly versatile rigging systems, animation tools and interfaces for execution of Psyop projects
● Will work with Production team to ensure shots are delivered to the highest standard
● Will work alongside CG and VFX supervisors as well as other artists to create all types of CG for client projects

Responsibilities

Will include but are not limited to;

● Work collaboratively with the leads and artists of many other departments, ensuring integration of characters and rigs into the production timeline
● Animate and create motion editing within a complex animation system
● Develop effective scripts and plugins for the department
● Develop and improve tools and procedures for streamlining of an efficient animation pipeline
● Troubleshoot and fix technical issues in Maya related to animation
● Ensure smooth operation of rigging pipeline, maintaining existing technology and integrating and exploring new rigging technologies


Experience

● Comprehensive working knowledge of Maya, Python, C++
● Previous experience with rigging muscle systems such as Maya, Ziva, Houdini, or others
● Experience in writing modules for characters, creatures and mechanical rigs
● Experience with skinning and deformation of photorealistic characters and/or creatures


Qualifications

● Comprehensive working knowledge of Maya, Python, C++
● Previous experience with rigging muscle systems such as Maya, Ziva, Houdini, or others
● Experience in writing modules for characters, creatures and mechanical rigs
● Experience with skinning and deformation of photorealistic characters and/or creatures
● Excellent problem solving and communication skills
● Possesses strong technical skills in rigging
● Solid time and project management skills
● Must be able to work well within a team environment and take direction
● Willingness to learn and grow


Apply